Last Tuesday Adobe announced that it will stop updating and
supporting Flash Player at the end of 2020. This was followed by
announcements from Apple, Microsoft, Google and Mozilla on how they plan
to phase the plug-in out of their browsers ahead of its kill-date. The
news was met with near-universal exuberance from tech journalists and
pundits, who have been predicting/advocating the death of Flash for
several years now. After all, Flash is resource-intensive, represents a
security risk and has been replaced by far more efficient options in
most applications--not to mention the glaring lack of mobile support.
From the late 90s up until just a few years ago, Flash was one of the most
viable options for those looking to create interactive web content that
could be readily viewed by the vast majority of--if not all--non-mobile
users. This, combined with its relative ease-of-use/accessibility, made it a favorite
among hobbyists and small time developers who wouldn't otherwise have
had an avenue to create and distribute interactive art on the web.
Adobe's statement "encourage[s] content creators to
migrate any existing Flash content to [ . . . ] open formats." This is
easier said than done--while video content may be relatively
easy to carry over, interactive content will need to be reworked
entirely to be web-compatible in the Flash-less future.
This concept--that the onus
is on the artist to preserve their own work--is a hallmark of new media
art; as technology "progresses" and new standards are adopted, artists
must either make sure their work conforms or watch it disappear. Considering that a lot of Flash content was created by hobbyists who are years removed from it, the odds are that a lot of it will fall into obsolescence over the next few years.
It's obvious that Flash is well past the point of relevance in terms of
modern web development, and Adobe can't be blamed for not being willing
to sink resources into preserving an antiquated technology. However, the fact that we're on the verge of losing access to
well over a decade of interactive content is lamentable. Preservation
of art is crucially important, as our perception and appreciation of it
changes over time--Vincent Van Gogh was only able to sell a single
painting in his lifetime, yet they're now among the most famous and
valuable in the world.
Almost more troubling than what we're losing is the sense of apathy expressed over it. The general consensus from tech journos seems to be that the phase out is overdue, as system security should be priority number one, even if it results in a loss of functionality. The impending obsolescence of Flash raises some serious questions as to the merits of new media art as currently implied. Specifically, if there is value in producing art for a culture that views it as disposable and treats it as such.